Clash Royale Golem Barrel Clash Royale Golem Fan Art

"Splits into 2 Elixir Golemites when destroyed, which split into two sentient Blobs when defeated. A Hulk gives your opponent 1 Elixir when destroyed!"

The Elixir Golem card is unlocked from Tranquility Peak (Arena fourteen). It is a deadening, building-targeting melee troop with moderate hitpoints and damage. When defeated, Elixir Golem splits into 2 smaller, faster Elixir Golemites which have less health (one-half of full Elixir Golem). When the Elixir Golemites are defeated, each one produces two Elixir Blobs, which have less health, (quarter of full Elixir Golem/one-half of Golemites), and move more quickly. When an Elixir Blob is defeated, the player who defeated it is awarded with ane Elixir. The Elixir Golem appears as a massive animate being made of Elixir, wearing two collars on its arms, with its Golemites beingness smaller versions with the collar on their waist, and their blobs resembling a plain lump of Elixir. An Elixir Golem card costs iii Elixir to deploy.

Strategy

  • Counting its divisions, the Elixir Golem has the highest health-to-cost ratio in the game of a whopping 1440 health per Elixir point. This along with its low cost of iii Elixir enables information technology to be the center point of many strategies. For example, its low upfront cost means it tin be more easily played in forepart of counterpushing troops compared to other bulky tanks like the Behemothic or Golem, and information technology will advance the player'south bike more quickly for a lower cost. Its lower upfront cost also makes deploying information technology less risky than other large tanks, as the actor tin can accept upwards to seven Elixir left in their manus later on placing information technology.
  • The Elixir Golem must be used with great care and planning, as it gives the enemy 4 Elixir when fully destroyed. This can be offset in numerous means:
    • Starting an Elixir Golem push right afterwards making a positive Elixir trade or after defending for a good trade is a uncomplicated but effective method. This means that if the opponent survives the defense, they will only be at an even amount of Elixir rather than in the pb.
    • Protecting the Blobs means that the opponent cannot destroy them and gain Elixir to begin with. After the Golem and Golemites are destroyed, the spawned units do not be for a carve up moment, meaning any defenders will retarget onto other troops. A tank played backside the Blobs tin can allow them to deal devastating damage, similar to the Lava Hound's Lava Pups. If the opponent lacks a counter that can 1-shot or quickly eliminate the last two forms, it will frequently take a long fourth dimension to be destroyed due to it irresolute from a singular tank to a high-damaging swarm. They may also be forced to overcommit to avoid losing their tower, resulting in scattered, lone back up troops that can easily be defended individually to even out the Elixir deficit.
    • If the opponent's Elixir is full, the Elixir Golem'southward blobs will not give any more Elixir. They may have to deploy cards simply to prevent a waste of potential extra Elixir, which could effect in a less effective counterpush.
    • Building a huge push to three-crown the opponent before they tin can proceeds any Elixir from the Blobs is also an pick. To best achieve this, the back up troops paired with the Golem should be able to survive nearly spells, significant the opponent won't exist able to defeat the whole button with one blow; using the Heal Spirit or the Battle Healer tin also achieve a like consequence. Dull troops are also ideal as they will besides the player to start a bigger push from the dorsum.
  • The Elixir Golem'southward sub-units each have half the health and the harm of their previous form, meaning that for iii Elixir, a player gets 3 Elixir Golems' worth of health and damage if every unit of measurement summoned by the menu is counted and left ignored. However, since each subsequent form raises the unit of measurement count, it makes the total health less constructive over fourth dimension. For example, The Log will bring down the health of each Elixir Blob enough then that the Princess Tower's arrow can one-shot them. When using spells to defend confronting an Elixir Golem push, try and save them for the last two phases to go the most area damage value.
  • The Elixir Golem is capable of doing devastating impairment to buildings dissimilar the other two golem cards, especially equally information technology divides into more units. This makes information technology a good fleck damage carte, boasting high health, sub-units, and good damage for three Elixir.
  • If the opponent deploys an Inferno Tower, an Elixir Golem can distract it for a good amount of fourth dimension.
  • If an opponent deploys an Elixir Golem, the defender should not be afraid to spend more Elixir than usual to counter something of its cost - the Elixir provided by the Elixir Blobs volition brand up for that. If a inexpensive tank buster such as an Inferno Dragon or Mini P.E.K.K.A. is used, it may even be possible to make a profit in Elixir from the opponent'southward play.
  • The Elixir Golem's first grade cannot exist used to actuate the player'southward King'south Tower, fifty-fifty when it is locked onto a Princess Tower. However, some of the Elixir Golemites or Elixir Blobs tin be pulled towards the Male monarch's Tower.
  • If an Elixir Golem push is struggling to reach the belfry, it is not recommended to use Clone on or to Mirror the Elixir Golem, as this will spawn more Elixir Blobs and potentially requite the defender a large amount of Elixir. Clone is specially ineffective as all of its forms are easily destroyed, assuasive the defender to easily gain Elixir from the blobs. However, if the opponent is already struggling to defend, and the game is in a Sudden Death state, using these spells may be effective equally the Elixir deficit will not matter if the opponent loses their tower.
  • In periods or game modes where Elixir generation is increased, the Elixir gained from defeating the Elixir Blobs may become less meaningful as it is easier for the defender to accidentally leak Elixir.
  • The Elixir Golem tin can take a Princess Tower on its ain while also dealing meaning damage to the King's Tower after. As such, information technology should rarely ever be ignored.

History

  • The Elixir Golem card was released on 4/11/19.
  • On 11/10/19, a Tournament/Special Event Challenges allowed players to unlock the Elixir Golem early on.
  • On iv/xi/nineteen, a Balance Update decreased the hitpoints of all of Elixir Golem'southward forms past x%. It besides moved the Loonshit to unlock the Elixir Golem from Spooky Town (Loonshit 12) to Electro Valley (Arena xi).
  • On 2/12/19, a Balance Update normalized the hit speed of all Elixir Golem forms to 1.3 seconds. Beingness benign to the Golem and Golemites, only hurting the blob damage per 2d significantly.
  • On 7/1/20, a Balance Update reduced the hitpoints of all Elixir Golem forms by vi%.
  • The 2021 Quarter 2 Update moved the Arena to unlock the Elixir Golem from Electro Valley (Arena xi) to Serenity Peak (Arena 14).
  • On 27/10/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (previously 13).

Trivia

  • The Elixir Golem was designed after a scrapped concept, which involved a monster synthetic entirely from Elixir.
  • Co-ordinate to a Clash of Clans community manager on Reddit, the Elixir Golem was prototyped during the development of TH12 in Clash of Clans. The Elixir Golem was planned to exist a troop that would gain strength and size when it destroys things, and drib Rage Spell issue upon death, similar to the Lumberjack. All the same, it was scrapped due to its complex mechanics.
  • Unlike its other two Golem counterparts, the Golem and the Water ice Golem, the Elixir Golem and its subsequent forms exercise not inflict death harm.
  • Elixir Golem is the subject area of iii Emotes.
  • It is the first card that can provide the opponent with boosted Elixir and the second that tin give a player extra Elixir.
  • The Elixir Golem currently has the highest amount of forms and divisions of any carte du jour - information technology has 3 forms and divides 3 times into 6 units full.
  • It ties with the Lava Hound for the most corporeality of sub-troops spawned via sectionalisation, at 6. Nonetheless, since the Elixir Blobs can't exist without the Golemites being defeated first, the Lava Hound still has the highest amounts of units summoned at once.
  • The Elixir Golem has the highest wellness to Elixir ratio of any bill of fare in the game, counting the hitpoints of its subdivisions.

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Source: https://clashroyale.fandom.com/wiki/Elixir_Golem

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